AI Insights · Timothy · April 2024
Top 5 Neon Games Apps Performance in France: Q1 2024
Discover the performance trends of the top 5 Neon Games apps in France during Q1 2024, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the top five Neon Games applications in France showcased varying trends in weekly downloads, revenue, and active users. Below is a detailed performance overview of each app, based on data from Sensor Tower.
Geometry Dash Lite from RobTop Games saw its weekly revenue peak at approximately $2.6K by mid-January, before gradually declining to around $692 by the end of March. Weekly downloads started strong with over 45K in the first week but experienced a general downtrend, settling at about 25.5K by the end of the quarter. Weekly active users fluctuated, starting at nearly 1M and ending at approximately 732K.
Ketchapp's Rider – Stunt Bike Racing had a steady revenue increase, reaching around $367 at the end of January before slightly tapering off to $246 by late March. Downloads showed a similar pattern, peaking at 21.1K in mid-February and then decreasing to roughly 14.3K by the end of the quarter. Active users hovered around 193K initially, ending at approximately 179K.
Tic Tac Toe - 2 Player XO by CDT Puzzle Studio demonstrated consistent download growth, peaking at 21.4K in mid-February before stabilizing at around 13.5K by the end of March. Active users started at 72.1K, peaked at 79.1K in late February, and concluded the quarter at approximately 66.6K.
AMANOTES PTE LTD's Tiles Hop EDM Rush Music Game experienced a peak in revenue of about $384 at the end of January, with a slight decline to $249 by the end of March. Downloads showed a high of 15.5K in mid-February, ending the quarter at around 11K. Active users were highest at the start, with 103K, and ended at approximately 82.6K.
Lastly, Rider Worlds - Neon Bike Races, also from Ketchapp, had revenue peaking at $539 in mid-February, ending at around $371 by late March. Downloads reached their highest at 14.6K in late January and concluded the quarter at approximately 10.4K. Active users remained relatively stable, starting at 142K and finishing at around 137K.
For more detailed insights and data, visit Sensor Tower.